
They can be worked on and released whenever the devs feel like it.

Most of them are only one or two 3 minute long levels. Sonic fangames are no longer than an hour.

It's a miracle this series isnt dead because supposedly the biggest fans of the games, only seem to like the games from 20 years ago. They're already pushing the bar of what's marketable in the modern industry, now moreso than ever, yet the sonic fandom will ALWAYS ask for more and only ever appreciate a game in hindsight. A mainstream game needs to make a couple million at least, just to make sure it isnt losing money by producing the game in the first place. Sonic as a game series is its own niche already, being a high speed platformer in a gaming world run battle royale shooters that are worth tens of millions of dollars. You are VERY small demographic of modern gamers. Yeah you may be in your early to mid 20s and you have fond memories of the sonic and shadow stages from SA2. It's just this common misguided bullshit that people throw around and its overwhelmingly obvious that they know literally sweet fuck all about anything to do with developing a game or God forbid, making a game that would make enough profit to justify its existence in the mainstream industry. It's also incredibly bold of you to assume that making a physics engine on a PC is the same as making a physics engine on a console, especially the nintendo switch. Nobody outside of a niche of the sonic fandom wants to play shit like this. If SEGA goes this route, we can likely expect BOW or a fuckup. However, I do understand why deves may not want to do this. I'm not saying I'm letting SEGA off the hook there are SOOOO many cheap ways to make a good sonic game (good level design with great pacing, a pretty long and interesting story with a good amount of cutscenes, creating in game reasons to go back to levels etc). 2) Did not have the stress of actual sales and accessibility to a larger community beyond sonic fans (or even just fan game playing sonic fans) 3) Had less of a standard applied to it, so glitches, errors, or just unfinished stuff was more excusable. GT was able to do it because 1) It's super short.

The time it takes to craft an extremely open world with beautiful nuance and little details when players go slow take s massive amount of time. More importantly, the characters don't zoom through the world.

Monolith makes Xenoblade games.Every once in a bit. Legend of Zelda BOW required Nintendo to get help from (our lord and saviors) Monolith to help them out. This would be harder for SEGA to consistently do, considering how fast our boy is.
